Dishonored 2: Review

Dishonored 2: Review

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  Well I can’t take credit for this review because this was written by the one they call “Ghostface” A.K.A Ravi. He managed to write this while sitting on a beach enjoying the sunshine and bikini girls while the rest of us freeze our asses off! cheers Ravi! your welcome for me posting this I’ve been eagerly anticipating getting my hands on Dishonored 2 ever since it was first announced! The first Dishonored, in my humble opinion, is one of the finest examples of a first-person stealth game I’ve ever played in recent memory. Your name is Corvo Attano, royal protector to the empress, however, she is assassinated and yourself framed for her murder and thrown in jail to be executed. The natural thing to do being the bad-ass that you are is break out and exact sweet revenge. Dishonored is what many consider to be the true spiritual successor to the original Thief series from a while back which actually started the whole first-person stealth thing. The main difference being, unlike Garrett who relied on hiding in the shadows and wasn’t much of a fighter, instead relying on sneaking past enemies, you’re now using your supernatural abilities and traversing over rooftops to sneak past them instead. However, if Corvo has to fight he is more than capable to hold his own as he’s been bestowed with a plethora of supernatural abilities. The game takes place in a steampunk\fantasy type world where all of your actions in the world has an effect on the overall outcome, as you’re essentially affecting the balance of chaos in the world the more you kill or not kill which is probably the developers way of forcing you to play as stealthy as you can and play Dishonored as it’s meant to be played. This time you have two options, you can play as good old Corvo or his daughter the new empress Emily Kaldwin. Emily has a bunch of new abilities as well, such as ‘Domino’ which allows you to kill multiple foes at once by using the same technique to strike all of them down at once or ‘Shadow Walker’ which turns you into black smoke allowing you to sneak through sewers or even attack enemies. The fact that you have two options allows you two difference play through styles and experience to boot. While I really enjoy “ghosting” a level (basically, the enemy never knew you were there), a lot of times it was very frustrating and you felt that you were being limited by the game. Dishonored 2 remedies this, you’re no longer forced to go down the path of a true ghost, however, in many cases you will need to use your powers in aggressive ways or attack to get out of situations when you must. However, the game is much more difficult now than it was before. The recommended level of difficulty as it was “meant to be played” was noticeably very challenging with a really smart enemy AI that can spot you based on line of sight or even using peripherals. You basically need to ensure that you’re hidden or above them to avoid them, on top of this you can’t really take on more than two enemies at once, so you still need to find creative ways to get through a level without just attacking everything that moves. I found the game’s presentation and artwork still very good, in addition the new location of Karnaka (a Mediterranean alternate to the Victorian Dunwall from the first game) is much larger and much more colorful and less drab this time. Dishonored 2 doesn’t hold your hand and expects you to use your abilities and wits to get through some really tough situations. The fact that it doesn’t punish your for not being stealthy all the time also allows you to go crazy on the enemies which is really cool in the world of Dishonored, there are already gamers making videos of the creative ways in which they’ve cleared a room of 30 enemies in 10 secs. which is truly astounding to see. In the end, I was very happy that the sequel to Dishonored wasn’t a let down and we can look forward to a challenging and engrossing first-person stealth title which rewards creativity, intelligence, and patience.
About author

James Gravalos

I have been a gamer all my life and sharing my insights and opinions on the industry I love the most is something I am very passionate about. Old school gamer at heart but can't wait for what the future of gaming will evolve into. Cheers Folks!

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