Ori and the Will of the Wisps Review

Ori and the Will of the Wisps Review

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Ori is back! With new friends and creatures to meet and battle. Bringing back the classic gameplay of the first, jumping through levels and solving puzzles while getting new powers along the way to increase the enjoyment. Will of the Wisps takes place almost immediately where Blind Forest left off, with Ori and his family unit welcoming a new member, the owlet Ku. The family is happy and loving, but Ku wants to fly and Ori wants to help her. Soon the two are swept off in a gale to a new forest deep. Because this setting is completely different from Blind Forest, the geography is new and creative. After a while, Will of the Wisps opens up to more locations with different challenges and dangers, like an almost pitch-black spider’s den or a windswept desert. The theme throughout the game is a world that is in decay. A dark evil has moved into the area due to the fact that its magical life tree had died. Graphics and Sound With amazing colours and lots of moving objects, it makes for a game that you can play for hours and not get too frustrated. Bouncing and jumping from location to location while killing enemies and being strategic as well so that you don’t lose health and die constantly. The picturesque vistas seem to be pushing the hardware, I encountered some visual glitches like screen freezes and at times the game would crash. They did catch onto this quickly and came out with a day one patch which seems to have cleared up the problem pretty good. With the calming music through most of the game, it makes for a relaxing and fun-filled time. Even when it comes to boss battles it becomes more intense and makes for great game immersion, which makes battling a boss extremely fun. Gameplay Having to explore less and focus on using specific skills, the game seems to be focused more on battling and strategy. Threats are a constant presence, even when you die it will bring you back to where you died but most of the enemies will be back as well. Luckily there are multiple options to either attack or using the platforming system to lure them so you can get by without taking any damage. The story progress provides a sword and bow for close combat or attacking from a distance, you can map any combat moves to X, Y, or B. The combat does take some getting used to. The combat system takes some getting used too as every enemy has different moves and some move way faster than others. Slashing my sword wildly at times seemed to not be too effective, but as I progressed I learned that air slashes and jumping worked great on most enemies. Overall Thoughts

The story in Will of the Wisps is often darker, and even its touching moments are more bittersweet. Even moments throughout the game are sad and emotional, while heroic and hopeful, are tinged with quiet sadness and inevitability in the sense that everything ends.

The game is still amazing and great for replay value. I highly recommend this game for those who like to take time and enjoy visual effects and great sounds.

Let me know what you think about it, I’m having a blast unlocking everything I can in the game.

Keep gaming everyone!

About author

Paul

Just a normal guy who enjoys life, games, and food!

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