Star Wars Battlefront 2’s Latest Update Is Live

Star Wars Battlefront 2’s Latest Update Is Live

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Checkout the latest patch notes for Star Wars Battlefront 2.  

Update Notes

New Content

  • Blast on Crait Map
  • Iden Versio’s TIE/In fighter
    • Afterburner–Gives the starfighter a temporary speed boost and breaks enemy missile lock. The Afterburner can be cancelled after a short time
    • Laser Barrage–Charges up a rapid fire barrage which deals high damage
    • Dual Proton Torpedoes–Fires two proton torpedoes which track the locked target and deal high damage
    • Inferno Leader–For the duration of Inferno Leader, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
  • TIE Fighter Star Cards:
    • Engine Heat Dissipator–Decreases the Afterburner cooldown
    • Advanced Torpedoes–Increases Dual Proton Torpedo damage
    • Vengeful Barrage–Increases the damage of Laser Barrage
    • Flight Commander–Increases the duration of Inferno Leader
    • Reinforced Hull–Increases the total health of the starfighter
    • Tuned Lasers–Increases primary weapon damage
    • Advanced Capacitors–Improves the primary weapons resistance to overheating
    • Repair Systems–Reduces the delay before health regeneration begins
    • Elite Pilot–Increases the turn rate of the starfighter
    • Engine Upgrade–Increases the top speed and how quickly the starfighter can accelerate and decelerate
  • TIE fighter Milestones:
    • Rapid Assault–Used Iden Versio’s TIE Fighter’s Afterburner ability 25 times
    • Precision Strike–Achieve 25 Dual Proton Torpedo kills with Iden Versio’s TIE Fighter
    • Hope Cannot Save Them – Achieve 25 Laser Barrage kills with Iden Versio’s TIE Fighter
    • Avenge Our Emperor – Use Iden Versio’s TIE Fighter’s Inferno Leader ability 25 times

Hero Changes

  • Finn
    • Reduced base damage of his EL-16 from 65 to 45
    • Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
    • Reduced damage of each Deadeye shot from 40 to 30
  • Phasma
    • Reduced the heat generated per shot of her F-11D
  • Lando
    • Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
  • Boba Fett
    • Reduced the damage per rocket of Rocket Barrage from 90 to 78
    • Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
    • Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes and Special Units

  • Wookiee Warrior
    • Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
    • Lowered Bowcaster fall off distance at the start from 20 to 10 meters and at the end from 30 to 25 meters
    • Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
    • Increased Bowcaster heat per shot
  • Specialist
    • Reduce size of scope glint
    • Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
    • Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
    • Increased the bursts per minute of all Infiltration variants from 100 to 130
  • Heavy
    • Reduced the AOE of Supercharged and Explosive sentry
    • Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
  • Officer
    • Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapons:

  • CR2
    • Lowered start damage from 17 to 16
    • Lowered end damage from 9 to 8
    • Reduced damage falloff end distance from 40 to 30 meters
  • Barrage
    • Reduced inner blast radius from 3.5 to 2 meters
    • Increased outer blast radius from 5 to 6 meters
    • Increased explosion damage from 55 to 100
  • Blurrg-1120
    • Reduced falloff start distance from 20 to 15 meters
    • Reduced start damage of Explosive Shot from 29 to 26
    • Reduced end damage of Explosive Shot from 10 to 8
    • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
    • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
    • Reduced accuracy of the final shots when Burst Mod is equipped
  • Trip Mine
    • Increased the number of mines that can be deployed at the same time from 1 to 2
    • Raised the time until the mines disappeared after death from 5 to 15 seconds

General:

  • Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Miscellaneous bug fixing
About author

James Gravalos

I have been a gamer all my life and sharing my insights and opinions on the industry I love the most is something I am very passionate about. Old school gamer at heart but can't wait for what the future of gaming will evolve into. Cheers Folks!

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